Brief the fleet before sailing
- Choose one objective: exploration, trade, transport, or another task shown by the current game.
- Inspect the current ship and fleet requirements.
- Confirm the departure harbor can supply the planned route.
- Set the destination and check the return or follow-up path.
- Observe the result before changing composition or assigning another job.
Investigate a failed route
- Cannot depart: check ship state, assignment, and current route rules.
- Cargo does not move: verify both endpoints and storage capacity.
- Settlement starves after departure: restore local logistics before adding fleet work.
- Old advice differs: compare its patch date with the current client.
Keep fleet claims bounded
The reviewed sources establish ships and fleets as core systems but do not support one permanent best composition for every job. Use current ship panels and versioned tests.